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Holy cow, a post!

Haven't posted in a while. Sorry.

Sunday was my usual AD&D game. We spent the whole session (4 hours) in town.

One guy levelled up (now 4th). The way this DM handles advancement is that if you learn something NEW (in this case, a weapon proficience; but it could also be a spell level or whatever), then you have to pay for training. Otherwise you just advance once you're in town and have enough xp.

So, we spent the whole session in town. Nothing happened.

I mean, nothing.

This is the only problem I have with "sandbox" games. If the players don't know (or can't decide) where to go next, the whole game grinds to a halt. And we couldn't decide.

Part of this was because one of our party is a druid. Now, druids in AD&D aren't bad, but she decided to play it to the hilt, and won't go into a dungeon (in a game called DUNGEONS & DRAGONS...)

(If we'd had an objective, we'd have spent about half an hour in town and gotten on the road again.)

On the plus side, however, nobody died. And now both of our main fighters can use a longbow. So that's something, I guess.




In other news, this is my 100th post on this blog. Not too bad, considering.

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